INSIDE3 3D labyrinth cube
There are 3 series based on the same principle (a marble that has to pass blindly through a labyrinth placed in a cube, using the plane engraved on the outside).
The noVICE series: smaller and more accessible cubes.
The series 0 (zero): the original cubes with 7 trays. From easy to very very hard.
The PHANTOM series: 7 trays like the 0 series. Complicated cubes, even very complicated, with a second marble that will make your life miserable.
noVice: from 8 years old
Series 0: from 10 years
Phantom: from 14 years old
Dimensions (depending on level): 5 x 5 x 5 cm or 6 x 6 x 6 cm
Materials: high-strength ABS plastic, metal ball
Made in France
Welcome
There are 16 products.
Immerse yourself in a fairytale world made up of a thousand incredible details to be discovered by reconstructing the image.
Great variety of shapes thanks to the individual pieces.
Perfect fit thanks to a special cardboard design.
Perfect insertion ensured by extremely thin cutting blades.
Special matt varnish for non-reflective puzzles.
Linen fabric structure.
Exclusive design.
Number of pieces: 1000 pieces
Publisher: Schmidt
Size: 69 x 49 cm
Made in Europe
14+
2-4 joueurs
30min-1h de jeu
Depuis des siècles, les Atlantes règnent sur les profondeurs des Océans.
Leur royaume, Abyss, est respecté de tous les peuples alliés, heureux d’y trouver une protection contre les redoutables monstres sous-marins. Bientôt, le trône Atlante sera libre.
Pour y accéder, fédérez les meilleurs représentants des peuples alliés, récrutez des seigneurs Atlantes et contrôlez les principaux territoires du royaume.
- Un jeu de stratégie de Bruno Cathala et Charles Chevallier.
- Développement, collecte et combinaisons de cartes : un cocktail ludique explosif !
- De superbes illustrations signées Xavier Collette (Noé, Timeline, Sultanyia, Et Toque !).
6+
2-6 players
20min game
Who to get the Moon?
The aim is to put ladders on top of each other, with one hand, according to the constraints required by the die, to get closer to the moon!
At the start, two ladders are placed in a particular configuration, at the choice of the players and according to the holes in the base. Only these two initial ladders will touch the ground.