For ages 8 and up
Magic box with over 150 tricks to perform, from the easiest to the most difficult
Magic accessories included
Recommended for children aged 8 and over
Learn magic step by step - magic tricks are explained in detail and easy to understand, thanks to illustrated instructions
Using the personal code, all the best tricks can be viewed online exclusively as videos
Practicing and performing magic tricks trains dexterity and boosts self-confidence
Magician's School Magic Gold Edition: this richly endowed collection of magician's props makes it easy to perform incredible magic tricks and illusions. Detailed instructions and an Internet video also demonstrate these tricks. Practicing and performing magic tricks trains concentration and skill.
Welcome
There are 10 products.
Pour enfants entre 4 et 10 ans
Carnet à émotions - Tim
Notre carnet à émotions est une version revisitée du carnet de poésie ou du journal intime de notre enfance. Il propose à l’enfant de réfléchir aux émotions qui l’ont touché au quotidien. Grâce aux 4 intercalaires illustrant les 4 grandes émotions (la joie, la colère, la tristesse et la peur), l’enfant pourra identifier plus précisément ce qu’il ressent. Ensuite, librement, il pourra exprimer dans le carnet par le biais de dessins, de mots, de collages ou de toute autre forme libre tout ce qu’il a sur le cœur.
50 pages A4 avec intercalaires “mes joies”, “mes chagrins”, “mes colères”, “mes peurs”
21 x 29 cm
Imprimé en Belgique
9+
2-4 players
30 minutes of play
The cult Swiss game in a travel version. This means that Brändi Dog can be played anytime, anywhere. In the XS version, all elements are slightly smaller. The team that combines cleverly wins.
Dimensions : 15,5x15,5x0.8cm
3+
Carefully illustrated puzzles with animal designs for children from 3 years old. Beautifully packaged with felt ribbon and sample puzzle piece. Available in a display with 6 different patterns (Jungle, Unicorn, Ocean, Panda, Polar and Farm).
28 pcs
Dimensions : 350 x 230mm
3+
Carefully illustrated puzzles with animal designs for children from 3 years old. Beautifully packaged with felt ribbon and sample puzzle piece. Available in a display with 6 different patterns (Jungle, Unicorn, Ocean, Panda, Polar and Farm).
28 pcs
Dimensions : 350 x 230mm
3+
Carefully illustrated puzzles with animal designs for children from 3 years old. Beautifully packaged with felt ribbon and sample puzzle piece. Available in a display with 6 different patterns (Jungle, Unicorn, Ocean, Panda, Polar and Farm).
28 pcs
Dimensions : 350 x 230mm
9+
2-6 players
30-50 min playing time
The cult Swiss game in a travel version. So Brändi Dog can be played anytime, anywhere. In the XS version, all the elements are slightly smaller. The smartest team wins.
Made in Switzerland
Ages: 8 to 13
With the "Big Fun Chemistry" chemistry set with glow-in-the-dark slime, Kosmos brings you a multi-faceted, exciting and fun experiment kit for crazy experiments. In addition to numerous safe chemicals, the chemistry station also offers lots of utensils for preparing and carrying out the experiments. These are also illustrated and described in detail in the practical instructions. You will learn the basics of chemistry in a fun way and create great things such as glow-in-the-dark slime.
Ages: 6 and up
Decorative scratch pictures in a magical light box - great craft fun and beautiful decoration idea in one
Create 6 beautiful scratching motifs and display your artwork in the light box.
The lighting refines your scratching picture, making it a unique eye-catcher.
Contents: 6 scratch pictures, 2 wooden pens, light box, instructions and accessories. In addition, 2 AA batteries are required (not included).
With the craft items from Avenir, children can simply try it and let their creativity run wild.
2-6 players
Ages 9 and up
30 minutes
Swiss made
Brändi DOG 6 players
Brändi Dog is an exciting board game with long-term motivation, played in teams and with bridge cards. It has similarities to "Haste yourself slowly", but is much more varied thanks to its tactical elements. You are supported by your team partner and "sent home" by the opposing player. The cards you draw determine how you progress. Card values can be distributed between rounds or between team partners. The winning team is the one that combines skillfully and is the first to bring the marbles to the finish line.