3+
The Kids Qube Game Cube serves as a small stool, storage box and classic board game collection with a total of six different games included. With its interlocking components, it is quickly assembled, disassembled and stored, and can be taken anywhere. A true multi-talented product, made in Germany.
6 games, 1 box
- Windmill
- Hurry up slowly
- Aim for the goal
- Basketball hoop
- Car racing circuit
- Equestrian center, horse course
Materials: natural birch wood, untreated, printed, foldable.
Includes: 6 games printed on each side: Windmill, Hurry up slowly, Aim for the goal, Basketball hoop, Car racing track, Equestrian center and horse course
Made in Germany
Dimensions: 35 x 35 x 35 cm
Weight: 3.05kg
Welcome
There are 6 products.
9+
2-4 players
30 minutes of play
The cult Swiss game in a travel version. This means that Brändi Dog can be played anytime, anywhere. In the XS version, all elements are slightly smaller. The team that combines cleverly wins.
Dimensions : 15,5x15,5x0.8cm
9+
2-6 players
30-50 min playing time
The cult Swiss game in a travel version. So Brändi Dog can be played anytime, anywhere. In the XS version, all the elements are slightly smaller. The smartest team wins.
Made in Switzerland
Minitivity, motor activity toy
14 cm
Three colorful play stations are waiting for the little ones! Colorful cogwheel spinning top, bobbing fluttering plug and agile bell-turner want to be nudged again and again.
Thanks to the easy-to-attach Velcro fastener on the crib or crawling frame, as well as on the go on the stroller, stimulating play experiences are well catered for. Promotes the first motor skills of the child.
2-6 players
Ages 9 and up
30 minutes
Swiss made
Brändi DOG 6 players
Brändi Dog is an exciting board game with long-term motivation, played in teams and with bridge cards. It has similarities to "Haste yourself slowly", but is much more varied thanks to its tactical elements. You are supported by your team partner and "sent home" by the opposing player. The cards you draw determine how you progress. Card values can be distributed between rounds or between team partners. The winning team is the one that combines skillfully and is the first to bring the marbles to the finish line.