2+
Thanks to this puzzle farm animals of the brand Goula the child will discover the animals of the farm and will support its motor skills.
Puzzle 12 pieces.
Background is solid color.
Welcome
There are 6 products.
Pour enfants entre 4 et 10 ans
Carnet à émotions - Tim
Notre carnet à émotions est une version revisitée du carnet de poésie ou du journal intime de notre enfance. Il propose à l’enfant de réfléchir aux émotions qui l’ont touché au quotidien. Grâce aux 4 intercalaires illustrant les 4 grandes émotions (la joie, la colère, la tristesse et la peur), l’enfant pourra identifier plus précisément ce qu’il ressent. Ensuite, librement, il pourra exprimer dans le carnet par le biais de dessins, de mots, de collages ou de toute autre forme libre tout ce qu’il a sur le cœur.
50 pages A4 avec intercalaires “mes joies”, “mes chagrins”, “mes colères”, “mes peurs”
21 x 29 cm
Imprimé en Belgique
1+
The musical 3 in 1 Glupi fish from Goula will allow the initiation to music. Its fish shape allows to play xylophone, guiro, cymbal with hands or stick. Very easy to carry thanks to its handle, the child will want to take it everywhere.
Technical characteristics:
- 1 xylophone, 1 guiro,1 wooden stick, 1 cymbal.
- Easy to handle.
- Packaging size 27 x 29 cm.
- Meets the European safety standards EN71.
Weight : 400g
9+
2-4 players
30 minutes of play
The cult Swiss game in a travel version. This means that Brändi Dog can be played anytime, anywhere. In the XS version, all elements are slightly smaller. The team that combines cleverly wins.
Dimensions : 15,5x15,5x0.8cm
9+
2-6 players
30-50 min playing time
The cult Swiss game in a travel version. So Brändi Dog can be played anytime, anywhere. In the XS version, all the elements are slightly smaller. The smartest team wins.
Made in Switzerland
2-6 players
Ages 9 and up
30 minutes
Swiss made
Brändi DOG 6 players
Brändi Dog is an exciting board game with long-term motivation, played in teams and with bridge cards. It has similarities to "Haste yourself slowly", but is much more varied thanks to its tactical elements. You are supported by your team partner and "sent home" by the opposing player. The cards you draw determine how you progress. Card values can be distributed between rounds or between team partners. The winning team is the one that combines skillfully and is the first to bring the marbles to the finish line.